💰Earning Rewards
Last updated
Last updated
You must have a team of 1 Hero + 3 Warriors to fight the P2E mode - Reinforcement.
You Hero determines your team's elemental attribute. And can also increase your team's combat power by acquiring Equipment.
Your 3 Warriors determine your team's combat power. Each Warrior has its own combat power, and the total of your team's combat power determines your strength in fighting Demons.
You can increase your combat power by upgrading your Heroes and wearing Equipment. The higher your combat power, the more rewards you will be distributed.
Each team can fight one Demon Boss per day, and five Equipment's Boss per day.
Each level has a minimum combat power requirement.
If your team's combat power does not meet the level requirement, the fight will not proceed.
Level | Boss Element | Combat Power | Rewards | Win Rate |
---|---|---|---|---|
The $OMNIWARS fee for the BOSS Levels will be manually adjusted based on market conditions of the $OMNIWARS token.
The rewards distribution works on a 24 hour schedule.
Every 24 hours, all the funds collected from minting, tax and in-game $OMNIWARS fees will be billed to the game's rewards pool:
50% of mint revenue goes to daily rewards pool
50% of Marketplace revenue goes to daily rewards pool
1% from the 5% token transaction tax goes to daily rewards pool
90% of all in-game fees go to daily rewards pool
Of the total amount collected, 60% of the daily rewards pool revenue will be distributed proportionally to all winning players in that 24 hours period.
The other 40% will be held in reserve for any necessary adjustments (for example, if next day the daily rewards pool is too low)
The higher the levels, the higher the % allocation that level receives from the daily rewards pool.
That means with an example of $100,000 in revenue collected in one day. At level 1, there would be a 1% allocation of that revenue, or $1000. At Level 10 there would be a 19% allocation of that revenue, or $19,000.
Then all players who won at Level 1 in that 24 hour period, would split that $1000 rewards allocation proportionally to their combat power. All players who won at Level 10 would split the $19,000 proportionally to their combat power.
If there is nobody who wins at a certain level, those rewards are still allocated to that level. But since they will not be distributed, the rewards will simply stay in the rewards pool. However, we will use this high level reward to top-up lower reward if the Reward is Lesser than the Entrance Fee if there is unclaimed.
Example of How Players Split Rewards at Each Level:
Let's say the daily revenue from all the revenues has a 24-hour income of $1,000,000. So the total rewards pool distribution will be $1,000,000 x 60% = $600,000.
A total of 19% will be allocated to the 10th Level. And let's say there are 10 winners on Level 10 in that 24 hours period.
We use a formula to distribute rewards among those players based on their combat power. So the game will calculate the total combat power of all winning players at that level (not including losers).
Let's say the total is 35,000 combat power for all 10 winners.
And let's say player 1 of 10 won at Level 10 with a combat power of 4000.
So his reward would equal: ($600,000 x 19%) x (4,000/35,000) = $12,996
The ($600,000 x 19%) is the level's rewards allocation from total pool.
The (4,000/35,000) is the proportion of the player's combat power to the total combat power of all winners on that same level within that same 24 hour period.
By using funds collected by minting and in-game fees to pay out the rewards table on a daily basis, we are ensuring a self-sustaining rewards pool.
Introducing Queue System withdrawal. Request will be process daily. There will be a daily limit. The daily limit was set from previous day Mint Revenue + 1% from the Token Trading Tax. This is to ensure the team can do the necessary buyback to protect the token price.
Each wallet can submit the withdrawal request once the previous request was approved and processed.
There will be 10% tax for each withdrawal to maintain the ecosystem.
Emergency Withdrawal:
In event the player require emergency withdrawal for that particular day for daily expenses, you can reach out any of the team member in Telegram for arrangement.
Early withdrawal tax will be applied ranging 11% - 90% (Inclusive 10% from the standard tax) depends on the remaining queue in the system.
No restriction and No Tax on USDT withdrawal request.
1
Water
125
1%
80%
2
Fire
350
3%
80%
3
Wood
700
5%
70%
4
Light
1000
7%
70%
5
Darkness
1300
9%
70%
6
Water
1650
11%
60%
7
Fire
1950
13%
60%
8
Wood
2250
15%
60%
9
Light
2550
17%
50%
10
Darkness
2850
19%
50%